RFID Snakes and Ladder, It's Different
Filed in archive Implementation by gautam on May 15, 2006

Players get a counter containing an RFID chip. They have to pass it in front of the giant dice and check how far they 'rolled' on a connected website. If they land
at the bottom of the ladder, they pass their counter in front of the model ladder to climb it. If they hit the head of a snake, it's a slippery slide unless they get to the model snake in time.Models are placed around the Media Centre: in the entrance, the café bar and outside the lifts.
Players take a turn every three hours (unless they throw a six or land on a snake or a ladder, when they have to act quickly). In this way the game becomes part of the normal working day. Players might take a turn when they first arrive, another when they grab a coffee, and another at lunchtime.
And if they land on a bonus square, they get a secret prize. Players who reach the top square first win prizes from the centre's Café Ollo menu.
This game is being seen as an excellent way of creating a connection between people who live in the same location but at times feel isolated from each other. I certainly feel it is a great concept of bringing people closer through a game like snakes and ladder.
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