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Implementation
by gautam on July 16, 2007


They have developed an infrastructure for tabletop games using RFID which enables automatic and precise tracking of location and orientation of game objects on the playing field. In their work they have tried to preserve the rich social interaction of the tabletop game and the natural game experience. They have tried to achieve the following things in their work:
• An invisible integration of the technology into the game environment,
• An almost maintenance-free operation, and
• Providing players with simple and efficient access to information.
• Minimizing secondary user interfaces such as graphical displays (GUIs).

In order to prevent gamers from shifting to screens RFID has been used for identification of tagged artifacts passing through an antenna field and through experimenting with greater number and density of antenna and tags they are trying to use the additional information for improving tracking and orientation detection. This is expected to make collection of information easier which would otherwise have been a difficult task as it would have to be implemented manually by the players themselves. Certainly it would make traditional games a lot more interesting.
Trackback: http://publish.creative-weblogging.com/publish/mt-tb.pl/81188
Mr Wong
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